The Sim Schedule
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Summary Not sure when your team will play its next game? Understanding the sim schedule will help you figure it out!

Three things determine when your team will play its next game:

  1. The sim rate of your league.
  2. The point in the season you're at.
  3. The load on the server.

To explain...

Understanding Sim Rates

All leagues sim at 2 or 4 games per day. Effectively, this means that a league's "calendar" will advance 2 or 4 days for every real-world calendar day. (As a result, the real world calendar day is for the most part meaningless to CSFBL leagues.)

Sims run every six hours. The following chart shows what time leagues sim, based on the sim rate of the league and the time of day.

Time of Day Leagues to Sim
12AM 2, 4
6AM 4
12PM 2, 4
6PM 4

Note that even though the sim starts every six hours, it could take up to two hours before your team's games are actually simulated and you see the results. Why? During each sim (a "sim" being one of those six-hour intervals), lots of things happen: games are simulated, drafts are processed, schedules are created and updated, statistics are updated, and more. Doing all of that for some 4,000 or so baseball teams takes time.

Post-Season Changes

After the end of the World Series, all leagues will sim at 4 games per day until the end of the season. The end of the season (often called the "flip") happens on November 2 of your league's calendar.

Why sims get skipped

In the past four years, CSFBL has simulated over 10 million baseball games. Storing all those games, players, teams, statistics, and such results in a massive database (over 110GB). Further, simulating thousands of baseball games every day (the equivalent of about eight Major League seasons every day) takes lots of computing power. Top that off with the demands of the web site -- everything looking at the stats, boxscores, forums, etc...

Because of all that going on, from time to time, sims will be skipped. In most circumstances, sims will resume at the next six hour interval. In any case, if the sims fail unexpectedly, people are notified and will try to get things running again as quickly as possible.

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History
8/16/2006 5:20:18 PM
brian@csfbl.com
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